ES: What is the Bare Metal development

In bare-metal development, software design is structured to maximize efficiency, performance, and direct control over hardware. Since there is no operating system, the design must handle all system responsibilities manually.

This includes managing hardware resources, interrupts, memory, and execution flow. In other words, the firmware itself acts as the scheduler, the memory manager, the driver framework, and sometimes even the safety supervisor.

From a system perspective, bare-metal architecture begins at power-on and ends only when power is removed. There is no hidden layer between the CPU and your code. Every clock cycle, every interrupt latency, and every byte of RAM usage is your responsibility. The absence of an OS gives you deterministic behavior and minimal overhead, but it requires disciplined architecture and deep understanding of the microcontroller hardware.

To make this clear, let us walk through the complete bare-metal architecture using layered thinking, execution flow, memory design, interrupt handling, and power management — while keeping the structure modular and scalable.


Modular Code Structure

Bare-metal systems are often resource-constrained, so the software should be highly modular to facilitate maintainability, reuse, and optimization. Even without an OS, we must think in layers. Modularization prevents register chaos and improves long-term scalability.

A professional bare-metal architecture is typically layered as follows:

txt
+---------------------------+
|      Application Layer    |
+---------------------------+
|     Peripheral Drivers    |
+---------------------------+
|  Hardware Abstraction     |
|        Layer (HAL)        |
+---------------------------+
|        Registers          |
+---------------------------+
|         Hardware          |
+---------------------------+

This layered approach simplifies debugging, testing, and future expansion.

The key modules include:

  • Hardware Abstraction Layer (HAL)
  • Interfaces directly with the hardware registers
  • Provides readable and portable APIs
  • Reduces register-level duplication
  • Makes migration between MCUs easier
  • Peripheral Drivers
  • Handle specific hardware components such as GPIOs, timers, I2C, SPI, UART
  • Implement configuration and runtime control logic
  • Use HAL to access hardware safely
  • Application Layer
  • Contains the main logic of the application
  • Controls sensors, actuators, communication
  • Should never access registers directly

Example HAL interface:

cpp
// HAL for GPIO
void gpio_init(void);
void gpio_write(uint8_t pin, uint8_t value);

Instead of writing:

cpp
GPIOA->ODR |= (1 << 5);

You encapsulate the access, which improves clarity and security.


Main Loop Design (Super Loop)

Since there is no OS to manage tasks, many bare-metal systems rely on a super loop design. The main loop repeatedly executes the program's core logic in a continuous cycle.

txt
Initialize System
       │
       ▼
+------------------+
|     while(1)     |
|  ┌────────────┐  |
|  | Read Input |  |
|  ├────────────┤  |
|  | Process    |  |
|  ├────────────┤  |
|  | Output     |  |
|  └────────────┘  |
+------------------+

Example:

cpp
int main(void) {
    init_peripherals();  // Initialize hardware peripherals

    while (1) {
        read_sensor_data();  // Read sensors
        process_actuators();  // Control actuators
        handle_communication();  // Communicate data if needed
    }
}

Advantages:

  • Simple
  • Deterministic
  • Minimal overhead
  • No context switching

Limitations:

  • Blocking functions freeze execution
  • Poor scalability
  • Hard real-time constraints become difficult to maintain
  • Latency depends on loop length

Interrupt-Driven Design

To handle asynchronous events efficiently (e.g., sensor readings or communication interrupts), the system relies on interrupts.

Interrupt-driven architecture:

txt
               +----------------+
               |   Main Loop    |
               +--------+-------+
                        ^
                        |
     +------------------+------------------+
     |                  |                  |
  Timer ISR         UART ISR          GPIO ISR

An interrupt-driven design allows the processor to respond quickly without continuous polling, improving system responsiveness and power efficiency.

Example:

cpp
void EXTI0_IRQHandler(void) {
    if (button_pressed()) {
        toggle_led();  // Action triggered by interrupt
    }
    EXTI->PR |= (1 << 0);  // Clear the interrupt flag
}

Best practices:

  • Keep ISR short
  • Avoid heavy processing inside ISR
  • Use flags or queues
  • Clear interrupt flag properly

This approach improves:

  • Latency
  • Determinism
  • CPU utilization

State Machine Design

For more complex applications, a state machine design improves code organization and predictability.

Example states:

  • Idle
  • Processing
  • Error handling

ASCII representation:

txt
        +-----------+
        |  IDLE     |
        +-----+-----+
              |
        EVENT_START
              |
              ▼
        +-----------+
        |PROCESSING |
        +-----+-----+
              |
        EVENT_ERROR
              ▼
        +-----------+
        |   ERROR   |
        +-----------+

Code example:

cpp
typedef enum {
    STATE_IDLE,
    STATE_PROCESSING,
    STATE_ERROR
} system_state_t;

system_state_t current_state = STATE_IDLE;

void update_state(event_t event) {
    switch (current_state) {
        case STATE_IDLE:
            if (event == EVENT_START)
                current_state = STATE_PROCESSING;
            break;
        case STATE_PROCESSING:
            if (event == EVENT_ERROR)
                current_state = STATE_ERROR;
            break;
        case STATE_ERROR:
            if (event == EVENT_RESET)
                current_state = STATE_IDLE;
            break;
    }
}

Benefits:

  • Clear transitions
  • Easier debugging
  • Deterministic logic
  • Suitable for safety-critical systems

Low-Power Modes

Embedded systems often need to conserve power. Bare-metal software designs include handling low-power modes.

Flow:

txt
Main Loop
   │
Check Idle?
   │
Yes
   │
Enter Sleep
   │
Interrupt Occurs
   │
Wake Up

Example:

cpp
void enter_sleep_mode(void) {
    __WFI();  // Wait for interrupt
}

int main(void) {
    setup();

    while (1) {
        if (is_idle()) {
            enter_sleep_mode();
        }
    }
}

Advantages:

  • Reduced power consumption
  • Extended battery life
  • Lower thermal load

Error Handling and Debugging

Bare-metal systems require robust error-handling mechanisms.

Common methods include:

  • Watchdog timers
  • Reset system on freeze
  • Fault handlers
  • Handle bus faults, memory faults
  • Debugging interfaces
  • SWD
  • JTAG

Example fault handler:

cpp
void HardFault_Handler(void) {  
    system_reset();  
}

Debug tools allow:

  • Breakpoint debugging
  • Memory inspection
  • Register tracing
  • Timing analysis